Episode 394 - Chris Zammit Talks TOP GUN: MAVERICK VFX

TheAllanMcKayPodcast
Episode 394 - Chris Zammit Talks TOP GUN: MAVERICK VFX

Episode 394 - Chris Zammit Talks TOP GUN: MAVERICK VFX

Episode 394 - Chris Zammit Talks TOP GUN: MAVERICK VFX

Episode 394 – Chris Zammit Talks TOP GUN: MAVERICK VFX

Christopher Zammit is a VFX Supervisor and Art Director. He’s worked on many films like Rogue One: A Star Wars Story, Godzilla: King of the Monsters, Tomorrowland, Ghostbusters, and of course films in the Transformers franchise Transformers: Dark of the Moon, Transformers: Age of Extinction and Transformers: The Last Knight.

In this Podcast, VFX Supervisor and Art Director Christopher Zammit about his work on TOP GUN: MAVERICK, THE BOYS, GHOSTBUSTERS, THE THING, GODZILLA; as well as how to make production constraints work in your favor as a VFX Artist.

Allan McKay Podcast with Christopher Zammit: https://www.allanmckay.com/377

Christopher Zammit on IMDb: https://www.imdb.com/name/nm1598732/

Christopher Zammit on LinkedIn: https://ca.linkedin.com/in/textureartist

Christopher Zammit Talks about His Childhood: https://www.youtube.com/watch?v=hsZwkzDQtaI

Christopher Zammit Talks About The Transformers: https://www.youtube.com/watch?v=VRJ8G7rfl9M

Christopher Zammit on IG: https://www.instagram.com/christopher.lee.zammit/?hl=en

EPISODE 394 – CHRIS ZAMMIT TALKS TOP GUN: MAVERICK VFX

Hi, everyone!

This is Allan McKay. Welcome to Episode 394!

I’m sitting down with Chris Zammit. This is Chris’s second time on the Podcast: https://www.allanmckay.com/377. He is a VFX Supervisor and an Art Director.

We get into a lot of the projects he’s worked on:

  • Chris’s CG sequences on TOP GUN: MAVERICK;
  • The realism of VFX on that film;
  • Learning from other supervisors;
  • His work on THE BOYS – and creating gory visual effects;
  • CG versus practical effects;
  • Why art is never finished – but merely abandoned;
  • Top executives affecting the overall vision;
  • Working on GHOSTBUSTERS;
  • THE THING and approaching hyperrealism;
  • Creating GODZILLA’s Behemoth Gojipedia;
  • Adapting video games to film;
  • Why constraints force a creator to make better projects;
  • No ego mindset – and so much more!

I’m super excited to speak to Chris!

Let’s dive in!

ADDITIONAL RESOURCES FROM ALLAN McKAY:

[01:08]  Have you ever sent in your reel and wondered why you didn’t get the callback or what the reason was you didn’t get the job? Over the past 20 years of working for studios like ILM, Blur Studio, Ubisoft, I’ve built hundreds of teams and hired hundreds of artists — and reviewed thousands of reels! That’s why I decided to write The Ultimate Demo Reel Guide from the perspective of someone who actually does the hiring. You can get this book for free right now at www.allanmckay.com/myreel!

[1:16:15] One of the biggest problems we face as artists is figuring out how much we’re worth. I’ve put together a website. Check it out: www.VFXRates.com! This is a chance for you to put in your level of experience, your discipline, your location — and it will give you an accurate idea what you and everyone else in your discipline should be charging. Check it out: www.VFXRates.com!

Okay, what did you think? I hope you got a lot from this Episode. I want to thank Chris for coming on the Podcast.

Thank you so much! Have a great week and –

Rock on!

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